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Wild Weasel #9


News: 2:29

Harold Buchanan: 16:10

Dogfighting then and now: 38:22

Links to items mentioned

Liberty or Death (GMT) – Harold’s game

Napoleon’s Quagmire (OSG)

War of Liberation I (OSG)

Nine Years: War of the Grand Alliance 1688-1697

Hollandspiele LLC (Teutons, Grunwald Swords, An Infamous Traffic, The Scheldt Campaign)

Mark H. Walker’s Flying Pig Games (Old School Tactical)

War in the Pacific 1941-1945 (White Dog Games)

Even Our Honor (about Caporetto, by White Dog Games)

Lightning and Steel (High Flying Dice)

Gandhi: The Decolonization of British India, 1917-1947 (GMT)

Mars Wars Kickstarter (Worthington)

Anaconda Kickstarter by Alex Bagosy

Tupamaro by Brian Train (One Small Step)

Arc of the Kaiser’s Last Raider (One Small Step)

Streets of Stalingrad 4th edition (Lombardy Studios/626 Designs)


3 Responses to “Wild Weasel #9”

  1. Excellent discussion. I am not familiar with the COIN, but being who I am, I have thought about such situations a lot (from the insurgency point of view, natch). I once had the structure of an Angola liberation with multiple factions and political effects and actions in-country effecting the situation in Portugal, etc. Never went ahead with it, but it was interesting.

    The point that is missed by everyone from wargamers to strategic planners, is that in the end the outside power trying to impose its rule on a country loses. The local population will still be there, and the outsiders will eventually leave. And any government and army set up by the outsiders will be dependent on them, in it for the money primarily, and to the extent the outside (imperial) power props them up, to that same extent they will be illegitimate in the eyes of the population.

    Which is to say the lesson to be learned is, “Don’t do this.”

    Posted by Jack Radey | March 15, 2017, 2:25 pm
  2. Looking forward to the game report for Hands in the Sea! I hope you like it.

    My friend and I both pretty much gave up on tactical air combat boardgames years ago, for much the same reason that you mentioned. Too much work for too little reward, unless you want to get very light with stuff like Wings of Glory.

    I definitely lean more towards the operational side of air combat now, with stuff like Burning Blue or RAF. We tried Downtown, but found things can get a bit too grueling if you run into a SAM nest.

    BTW, I think Flight Leader was by Gary Morgan not JD Webster, though JD has designed a ton of air combat stuff, obviously. Perhaps JD was the developer?

    Anyway, thanks for the podcast!

    Posted by Daniel Berger | March 22, 2017, 8:50 am
    • Nope, you’re totally right – Gary Morgan was the designer of Flight Leader. My mistake. Sorry, Gary!

      I agree Downtown can bog down a bit at times but I love the subject so much that I’m willing to give it a huge break.

      We had to put the game off for one weekend (schedule got too crowded) but planning to finally get it to the table Sunday. Love the rules from my read!

      Posted by Bruce Geryk | March 23, 2017, 12:50 pm

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