// archives


This category contains 3 posts

Rejuvenating an old rogue

A very accomplished game designer once told me his best ideas were mostly borrowed, but that he made them his own in the way he arranged and adapted them to a setting. Part of good design, he said, is knowing what works in a particular situation, and why. Good ideas keep coming around in new […]

Phantom Leader: Some day this war’s gonna end

Years ago, every boardgame was a solitaire game. I know that because I played a lot of them solitaire. In the late 1970s and early 1980s, there weren’t a lot of ways to play board wargames against someone else unless you wrote your moves on a piece of paper and put them in the mail, […]

Objective 1941

How I learned to stop worrying and love the detail

There is something very comforting about a bunch of square pieces of cardboard on a hex grid. For someone who grew up at a certain time and frequented hobby stores, an oval inside a rectangle above two numbers separated by a dash has only one meaning: if you put them on a cardboard square, with […]