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Nothing Final Gambled, Nothing Gained

The idea of emergent storytelling in games has become a cliché because everyone pretty much accepts that the cool parts of Civilization, for example, can form unique stories that are not tied to any preordained narrative. But nothing is as preordained as history that has already happened, which puts historical wargaming in a bind: hew […]


My kingdom for a phalanx

“Is anyone in the tabletop space writing critical analysis or is everything still a buying guide?” That question popped up in my Twitter feed* just as I was trying to write an introduction to this latest video. And it’s the same question I asked myself when I first started doing videos. Ever since Internet video […]


Area-Effect Gaming

A long time ago I bought a game called Storm Over Arnhem. I think I was 14 years old. Because I was 14 years old, I didn’t realize just how groundbreaking the game was. All I knew is that I loved playing it. I didn’t know it then, but this was a system so good […]


Vulture Culture

I recently picked up a copy of Howard R. Simpson’s “Dien Bien Phu: The Epic Battle That America Forgot” (Brassey’s Inc: 1994) as part of my obsessive quest to read everything about Dien Bien Phu that I could possibly assimilate during the course of my video project about this fascinating conflict. The American attitude towards […]


Hell on a Very Small Map

It isn’t often that two games on the same subject get released in the same month. Unless that subject is zombies, in which case there were two games released each day last week. But my mailbox presented me with MMP’s Storm Over Dien Bien Phu as well as Legion Wargames’ Dien Bien Phu: The Final […]