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Game Diaries

This category contains 30 posts
Pilot_kameraden

Aces high, part II

I think at some point in this series I promised you some role-playing. Strategy role-playing, to be exact. Not by me, of course, because I don’t do that kind of stuff. But from a game design perspective, you can’t help but appreciate the possibilities. Because the best games tell the best stories, the chance to […]

Aces_are_very_high

Aces high, part I

Everyone knows that strategic games with tactical battle engines are better than strategic games without them. Any game which tries to abstract out combat in the name of tighter, more thematic game design is eventually going to get crushed by complaints from gamers who want to fight out the battles turn by turn, or for […]

Radar_towers

Ground control to Major Tom

So many storylines run through the Battle of Britain that it’s hard to decide where to start. The evolution of airpower theory in the 1920′s and 1930′s. The secretive growth of the Luftwaffe after the Treaty of Versailles. The design and development of the main mechanical protagonists: the Hawker Hurricane, Supermarine Spitfire, and Messerschmidt 109, […]

Gentlemen_we_are_at_war

The Stone Curve in theory and practice

If you read my previous game diary about War in the East, you might be all ready for me to start playing Eagle Day and RAF, pull a few history books off the shelf, find some random paragraphs that support whatever point I’m making at the time, and still manage to lose the game. You […]

B17_OTG

Eagle Day: Gary Grigsby’s Battle of Britain

Leisure reading about history makes me want to play wargames. This is what makes wargamers “wargamers,” as has been definitively proven in at least one scholarly journal article somewhere. I’m sure of it. Michael Korda’s With Wings Like Eagles, a fast-reading, intelligent history of the Battle of Britain published in 2009, got me thinking that […]

plakat

Reckoning in the east

534:366 = Soviet Minor Victory Uh-oh. Let’s take a look at how I did compared to the historical result: Army Group South: I captured Kiev in August without the diversion of panzer forces from Army Group Center, which is more than can be said for Field Marshal von Rundstedt, who took it in September with […]

panzer_snowshovelers

Dreaming of a Red Christmas

Snow! Colonel-General Guderian was near Teploie on the night of November 3-4, 1941, where the day before, the leading infantry elements of LIII Corps had run into a large Russian force comprised of two cavalry divisions, five rifle divisions, and a tank brigade. The Russians were able to make some progress thanks to the mobility […]

mud_pushers

I shiver in my bones just thinking about the weather

Mud! Every game about the invasion of Russia includes the rasputitsa, the name for the spring and autumn muddy season when rain or the spring thaw renders the roads impassable. Something I didn’t know until I looked it up for this article is that there is a corresponding Finnish word, rospuutto, which translates to “roadlessness”. […]

Typhoon_mecha

Is Taifun the movie with those giant robots?

2011 is the 70th anniversary of the launching of the final German drive on Moscow, Operation Typhoon (in German: Taifun). And it’s the 70th anniversary of the invasion of Russia itself, obviously. Don’t bogart my point, which is that this game diary entry is about Operation Typhoon. It’s probably one of the most significant battles […]

Finnish_machine_guns

Race to the Finnish

Finland’s involvement in World War II includes one of the great David vs. Goliath stories of all time. Invaded in November 1930 by Stalin’s Red Army, the woefully outnumbered and outgunned Finns humiliated the Russians, inflicting heavy casualties, and initially thwarting all their objectives. The lightly armed Finns conducted a clinic in mobile winter warfare, […]