When you start watching The Two Towers, you get a little reminder of important stuff that happened earlier, like the wizard who fell off the bridge fighting the flaming minotaur. It’s an integral part of the Lord of the Rings, because the mistakes made earlier in the story lead to the choices available to the […]
It was often said in the Stalingrad pocket that it was better to have a cousin in the Luftwaffe than a Father in Heaven. -–Heinz Schroter Seventy years ago this month, in a place between the Don and Volga Rivers, the Soviet Red Army broke through the front lines of the Germans and their Italian, […]
[This is another article rescued from Games Domain Review in 1998. I still feel essentially the same way, although I think the tide has turned a bit.] Computers have long since passed boardgames in their appeal to wargamers. Once upon a time, gamers dreamed of being able to transfer their beloved paper maps and counters […]
I. Introduction In the history of flight simulators there is probably no name more venerable than that of Origin’s Austin Skunkworks. Responsible for the legendary Longbow series, this cohort of programmers has built a truly legendary reputation for excellence. The fact that this team was working on a sim based on the A-10 Warthog aircraft […]
In order to get across today’s game design point, I need to tell you sort of a story. About boardgames. Or more specifically, about a boardgame. I promise it won’t be too long or excessively painful. The whole thing sort of dawned on me while I was playing Rise of Legends, which probably explains why […]
I pulled a bunch of old wargames out of the closet recently. I was cleaning the house and finally decided to see if I could sell some old games that I was never going to play again on eBay. I have boxes and boxes of them, so I was only making a dent, but I […]
Now that the fiasco that is Master of Orion 3 is out, a lot of people seem to be asking how it could possibly have ended up as such a mess. The game is more than just micromanagement Hell – it’s micromanagement Hell where someone else (the AI) does the initial micromanagement and you then […]
The other day on “As It Happens,” I heard the head of some Canadian historical society complain about the latest outrage in Canada, which is apparently the impending desecration of some Canadian pioneer cemetery. But here’s the thing: the cemetery in question is already under a parking lot. Regardless, this guy kept going on and […]
A long time ago, back when Quarter to Three was just in its conceptual stage as a comprehensive Majesty cheat/hint site, a couple of turn-based strategy games called Odium and Shadow Watch appeared out of nowhere – and then disappeared just as quickly. Like Keyser Söze. I played both, and have some pretty strong ideas […]
A very accomplished game designer once told me his best ideas were mostly borrowed, but that he made them his own in the way he arranged and adapted them to a setting. Part of good design, he said, is knowing what works in a particular situation, and why. Good ideas keep coming around in new […]
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