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Bruce Geryk

Bruce Geryk has written 92 posts for Wargame_[space]
azhant_box_cover

Starships as platforms

I was talking with a colleague about spaceship games, and told him I was particularly interested in games where you had to do things aboard a starship. He came up with a nice list for me that I’ve added at the end of this post. All of these involve being aboard a starship in some […]

seven_cities

In search of old New Worlds

Do you remember sitting in school, wishing your history class would be over so that you could run home and play Seven Cities of Gold and create your own history where you were a European explorer searching for riches and renown on an unexplored continent? If so, keep it to yourself, because that’s seriously creepy. […]

DIY_cardboard

Glue-sticking it to the Man

Technology has a way of fixing problems. In gaming, it created distribution models that freed many designers from the restrictive grasp of publishers (direct download), produced handheld devices that gave simple mechanics a chance to shine (iPad), and connected consumers with creators in a way that removed restrictions on capital flow (Kickstarter). But in boardgaming, […]

Claasen_book

“Convoy is to scatter”*

At 11.52 a.m. on 20 September, Rolf Hilse, on board U-48, received a coded message from Günther Prien in U-47. He had spotted a large eastbound convoy heading to Britain, and since U-48 had the latest most advanced radio equipment, he asked her to report this news to Dönitz at his command post in Lorient. […]

imperialism2

Imperialism and its discontents

If anyone ever turns his basement into a museum of strategy gaming, the broken card table that holds the best of the turn-based era probably only needs to have one game on it. If you’re wondering why I’m dragging Civilization into a retrospective about developer Frog City’s Imperialism series, the answer is that I’m not. […]

German_heavy_bomber

Winning the National Socialist booby prize

The problem with History is that you can’t just go back and see what would have happened if someone had made some different decisions. The problem with wargames is that you can. Sorry I’ve been gone for a while. I got distracted when I spent a week on vacation playing with Hearts of Iron 3. […]

enterprise1

Memories of a starship

Of all the starships in history, the Enterprise is the only one I can think of which has had such a long, consistent, and well-documented life. It started out in the 1960s as a toy suspended on wires and progressed through the 1980s and 90s as a more elaborate toy, to reach its present existence […]

Panzer_angriff

Chess piece face

By now we’re at the fourth installment in this new War in the East series, and you’re probably wondering if I’m ever going to attack another hex, or if I’m going to just keep going to my closet and pulling out different games about Stalingrad. I assure you that both of those things are definitely […]

Detail vs. Realism

[This article first appeared on the now-defunct website Games Domain Review in 1998. It was used as required reading material at the US Army War College in a course about simulation. It is reproduced here to save it from the vicissitudes of Internet caches.] No one disputes that wargames are, above all, games. They are […]

Maxim_Gorky

A question of scale

Before we can get to the fight for Stalingrad or whatnot, there is the small question of Sevastopol. This naval base on the Crimean peninsula, famous as the site of the focus of the Crimean War in 1855, was the home of the Soviet Black Sea Fleet in 1941 and stood as a fortress through […]