The same impulse that keeps people buying Eastern Front wargames – even when they already have more than they need — must be physiologically related to the one that keeps people designing them. Ted Raicer has designed a few, including Shenandoah’s iOS gem Drive on Moscow, as well as the card-driven games Stalin’s War and […]
[The War in the East game diary is an intermittent, long-running series I started in early 2011. The first part covered Operation Barbarossa. The second covers Operation Blue and the Stalingrad campaign. If you need to catch up, you can go to the series list, where the most recent articles are listed first.] It has […]
If you’re wondering where “The Spaces of War I” is, you should pick up the Player’s Guide to Battle of the Bulge, which is a $0.99 in-app purchase in that remarkable game. Shenandoah is planning a Player’s Guide to Desert Fox. It will have articles like this one. It may seem that the 61 spaces […]
On 1 July 1942, Gen. Erwin Rommel was at the end of a tenuous supply line with a battle-fatigued army which had nonetheless just chased the Allies out of their last defensive position in western Egypt. The next Allied position was hastily constructed at El Alamein, a remote railway station 150 miles from Cairo. Rommel […]
If you love games, you owe yourself a read of Playing at the World, a wonderful history of tabletop gaming by Jon Peterson and published in 2011 by Jon’s own imprint, Unreason Press. It investigates the beginnings of the hobby we know as role-playing games, and in the process uncovers a lot of stuff I […]
When I was young, I’d read about “playtest sessions” at the major boardgame publishers, like SPI and Avalon Hill. I wished I could participate just once in what seemed like a crazy fantasy. I could just imagine what it was like: a luxurious conference room, with plenty of leather recliners, multiple televisions tuned to the […]
We got to the end of Starship Week but still had a day left, which I’ll chalk up to the weird time disconnect that happens during faster-than-light travel. Kind of like when you travel through space for six millenia and when you get back you find out they’re still not out of Final Fantasy sequels. […]
I was walking around in a local bookstore a while back. The kind that has a cat, and you pet the cat, and then browse for books, and then you think that there isn’t anything interesting here but you can always go back and pet the cat again. Except on the way back to the […]
Everyone remembers years for different reasons. For gamers, there is usually a game attached. I know 1990 was the year I graduated from college, but it was most definitely also The Year of Civilization. I’m not quite sure what happened in 1994, but I sure can tell you it was The Year of X-COM. For me […]
I’m not quite sure exactly what it is about wargames that befuddles people. Something about NATO symbology* which translates armored units into rectangles with ovals in them. Or hexagons. I know some people don’t like hexagons. Although Neuroshima Hex has those as well, and it does all right. I think the biggest obstacle to playing […]
Recent Comments